[RRBS] Armageddon (SR)
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[RRBS] Armageddon (SR)
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Large 'Arup' I Remote Bulwark Reconstruction
Quad LiF Fueled I Booster Rockets
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Sensor Booster II, Scan Resolution*
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Large Energy Collision Accelerator I
Trimark Armor Pump I
Trimark Armor Pump I
Bouncer II x5
Ammo
7 x Conflagration
7 x Scorch
7 x Multifrequency L
7 x Radio L
7 x Amarr Navy Multifrequency L
*If you can, fit 'Umbra' White Noise ECM for jamming enemy gaurdians instead of Sensor Booster. May require CPU implant.
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Dual Heavy Pulse Laser II, Scorch L
Large 'Arup' I Remote Bulwark Reconstruction
Quad LiF Fueled I Booster Rockets
Heavy Electrochemical Capacitor Booster I, Cap Booster 800
Sensor Booster II, Scan Resolution*
1600mm Reinforced Rolled Tungsten Plates I
1600mm Reinforced Rolled Tungsten Plates I
Energized Adaptive Nano Membrane II
Adaptive Nano Plating II
Damage Control II
Heat Sink II
Heat Sink II
Heat Sink II
Large Energy Collision Accelerator I
Trimark Armor Pump I
Trimark Armor Pump I
Bouncer II x5
Ammo
7 x Conflagration
7 x Scorch
7 x Multifrequency L
7 x Radio L
7 x Amarr Navy Multifrequency L
*If you can, fit 'Umbra' White Noise ECM for jamming enemy gaurdians instead of Sensor Booster. May require CPU implant.
Kiterios- Posts : 414
Join date : 2010-05-19
Age : 38
Location : EST (GMT -5)
Re: [RRBS] Armageddon (SR)
Nice PvP fit, better than the one I used to use with hardeners in the lows. I'm just curious if the resistances are high enough to make this an effective PvE RR fit. Higher resistances tend to make friendly RR far more effective, 50-60% across the board might be a bit hectic in a wormhole.
Saaya Illirie- Posts : 11
Join date : 2010-07-01
Re: [RRBS] Armageddon (SR)
With 2 passive resist mods, the exact answer to your question is of course dependent on each player's Armor Compensation skills.
With all skills @ 5, this setup ranges from 73% to 58% with only explosive being below 60%
Without armor compensation skills, this setup ranges from 71% to 53%, with explosive and kinetic both being below 60%
With all skills @ 5, this setup ranges from 73% to 58% with only explosive being below 60%
Without armor compensation skills, this setup ranges from 71% to 53%, with explosive and kinetic both being below 60%
Kiterios- Posts : 414
Join date : 2010-05-19
Age : 38
Location : EST (GMT -5)
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