Myrmidon PVP Roam fit
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Myrmidon PVP Roam fit
Can someone tell me a reasonable Fit for the Myrm? Oh and Please try to stay cheap (I'm using T2 1600mm Plates instead of Rolled Tungsten if i can, and stuff). My skills focus on drones, but i'm able to use T2 Small Blasters, Medium will take a while i guess, since they dont have a high priority on my list.
Here you can watch my skills: http://eveboard.com/pilot/der_loki Passwword is burnthemdown
Here you can watch my skills: http://eveboard.com/pilot/der_loki Passwword is burnthemdown
Der Loki- Posts : 99
Join date : 2010-06-10
Age : 87
Location : Germany
Re: Myrmidon PVP Roam fit
I have been told that this is a good fit:
http://thedisc.org/kb/?a=kill_detail&kll_id=613
You really don't want to plate myrms, I'd imagine, since they're already slow to align, add MWD and plate or two and the carrier behind you is already warping before you.
http://thedisc.org/kb/?a=kill_detail&kll_id=613
You really don't want to plate myrms, I'd imagine, since they're already slow to align, add MWD and plate or two and the carrier behind you is already warping before you.
Somefool2123- Admin
- Posts : 1509
Join date : 2009-12-03
Age : 45
Location : Chicago
Re: Myrmidon PVP Roam fit
But honestly, I've move away from myrms for for this reason: Drones as PvP damage is sorta meh (so I've been told). The Brutix has two benefits over the myrm: 1) Extra gun slot. 2) Gun Bonus.
There are the lazortits fits for Brutixes, if you'd like to look at those.
There are the lazortits fits for Brutixes, if you'd like to look at those.
Somefool2123- Admin
- Posts : 1509
Join date : 2009-12-03
Age : 45
Location : Chicago
Re: Myrmidon PVP Roam fit
I dual repped my myrmlidon like Kentonio did. Worked out, just died to a BS blob.
But it's annoying to active tank and like Fool says, the gun bonus on the Brutix and the pretty much certainty that you will lose drones to the gate guns makes it a little better. The Brutix armour tanked aligns like a brick though so you might wanna try shield tanking it if you can.
But it's annoying to active tank and like Fool says, the gun bonus on the Brutix and the pretty much certainty that you will lose drones to the gate guns makes it a little better. The Brutix armour tanked aligns like a brick though so you might wanna try shield tanking it if you can.
Lirael- Admin
- Posts : 966
Join date : 2009-12-01
Age : 35
Location : London/Cardiff
Re: Myrmidon PVP Roam fit
Hmm... I guess i will stay with my Vexor a bit longer (especially since i have 3 of em). But once they're popped i'll try that close range Brutix fit (tho i can't use T2 Medium Blasters)
Der Loki- Posts : 99
Join date : 2010-06-10
Age : 87
Location : Germany
Re: Myrmidon PVP Roam fit
T2 doesn't always mean better Loki.... with meta 2-3 T1 guns (which should be cheaper than T2), you will find it easier to fit given your skills and your T2 plate overhead.
In all honesty, your gunnery support skills: Surgical Strike, Motion Prediction, Rapid Firing, Sharpshooter, Gunnery and Trajectory Analysis (for blasters) will help out more than the meta of your guns.
Also, the only other thing that T2 gives you is T2 ammo and for blasters, as Cam mentioned earlier, the penalities that T2 blaster ammo (projectiles are a little less harsh) hands to you is way out of line of its benefits, so unless you're bashing a stationary target, faction ammo is really all you need to carry with you.
In all honesty, your gunnery support skills: Surgical Strike, Motion Prediction, Rapid Firing, Sharpshooter, Gunnery and Trajectory Analysis (for blasters) will help out more than the meta of your guns.
Also, the only other thing that T2 gives you is T2 ammo and for blasters, as Cam mentioned earlier, the penalities that T2 blaster ammo (projectiles are a little less harsh) hands to you is way out of line of its benefits, so unless you're bashing a stationary target, faction ammo is really all you need to carry with you.
Somefool2123- Admin
- Posts : 1509
Join date : 2009-12-03
Age : 45
Location : Chicago
Re: Myrmidon PVP Roam fit
Tech 2 Weapons have another Skill which give a Damage boost, so i thought I'd like to fit T2 Weapons
Der Loki- Posts : 99
Join date : 2010-06-10
Age : 87
Location : Germany
Re: Myrmidon PVP Roam fit
Somefool2123 wrote:stuff
T2 guns are better in every way except fitting. Also, t2 long range ammo, Null, Barrage and Scorch, are perfectly functional. Null isn't quite as good as its counterparts, but hitting 10x the range of blasters with antimatter is very nice. The only ship I can stand to fly without t2 weapons is the nemesis, and that's only because it really just can't fit realistically t2 launchers and 2 missile rigs.
Camdelma- Posts : 112
Join date : 2010-07-10
Age : 35
Location : Portland
Re: Myrmidon PVP Roam fit
You are correct. The [insert gun here] Specialization skill does offer a damage modifier, but I listed six other skills which may or may not be necessary to actually mount t2 guns. I don't have evemon on this station, so I can't look.Der Loki wrote:Tech 2 Weapons have another Skill which give a Damage boost, so i thought I'd like to fit T2 Weapons
But those supporting skills, combined, provide a better source of increased damage than the skills alone absolutly necessary to just fit the guns; either through directly modifying the damage modifer or by increasing tracking (thus allowing the gun to center better) or by increasing your optimal which grants you greater accuracy over a longer range.
Also, in case you take my advice, some of those skills may cross over to lasers, or auto cannons, etc... but some are specifically for hybrids.
Protip: Use EFT, mount a gun (or really any mod), right click on it and you will see all the skills which directly bonus that mod. Right-click anywhere else in the loadout in EFT and you will see the skills which bonus the hull, which may in turn bonus the mod(s). I have used this to help get my supporting skills up to snuff.
Somefool2123- Admin
- Posts : 1509
Join date : 2009-12-03
Age : 45
Location : Chicago
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